I’ve wanted to make games since I was a child, spending most of my time tinkering with the Warcract III map editor, trying to recreate Tower Defense, Arena, and RPG style maps. I’ve always been fascinated by the intersection of technology and creativity: how logic can create unforgettable and unpredictable experiences. My career goal now is to pursue that intersection, to become an expert on how to use engineering to design new styles of games. After working on games at Glu Mobile and Electronic Arts, I am now on the Stadia team at Google, developing the Game APIs that developers use to integrate with the platform. I believe cloud gaming provides new opportunities and challenges to create games that connect us, thrill us, and define a new standard of what is possible in video games.

I consider Califiornia to be my home, having spent 8 years in Los Angeles, and now 2+ years in San Francisco. When I am not pursuing game development, you can always find me at an improv show, or hiking through the Bay Area.